Four-Color Control (7.5% of the Winner's Metagame) 4 Tablet of Discovery 4 Inevitable Defeat 4 Jeskai Revelation 4 Great Hall of the Biblioplex 4 Stock Up 3 Consult the Star Charts 3 Steam Vents 3 Sacred Foundry 2 Shattered Sanctum 2 Flashback 2 Mistrise Village 2 Sear 2 Stormcarved Coast 2 Day of Judgment 2 No More Lies 2 Hallowed Fountain 2 Firebending Lesson 2 Riverpyre Verge 1 Plains 1 Cori Mountain Monastery 1 Lightning Helix 1 Multiversal Passage 1 North Wind Avatar 1 Godless Shrine 1 Sundown Pass 1 Sunbillow Verge 1 Gloomlake Verge 1 Abrade 1 Three Steps Ahead 2 Flashfreeze 2 Emeritus of Ideation 2 Strategic Betrayal 1 Outrageous Robbery 1 Disdainful Stroke 1 Petrified Hamlet 1 Day of Judgment 1 Ancient Vendetta 1 Negate 1 Pest Control 1 Pyroclasm 1 Riverchurn Monument Four-Color Control seeks to dictate the pace of the game through a carefully balanced mix of countermagic, removal, sweepers, and card-draw spells

You could try to use Town Greeter and dual lands to play all three colors, reaping the best cards and synergies from each
We'll be releasing three Doctor Who Secret Lair drops as part of this set
The secondary ability is also handy in longer One Piece card games
READ THE FINE PRINT Read the Fine Print is available in foil etched, traditional foil, and non-foil
First editions (containing a small number one on the left side of the card) are the rarest, with the three other printed runs (Shadowless, Unlimited, and 2000) still coveted by kids on playgrounds and in classrooms